The second method involves powered 3D glasses that have LCD screens for lenses. The glasses are synced to the display via infrared or another method and the two different angles of each frame are shown sequentially to the viewer. The lenses alternately open and shut so each eye sees a complete version of each angle rather than parts of a combined version. This actually works similarly to the old viewmaster mentioned above but rather than showing each eye a different image at the same time, the images are seen in rapid sequence. This is a very effective method of creating the 3D effect but it halves the frame rate of the content. Video normally runs at 30 frames per second (29.97 to be exact) so with this method of 3D each eye is only seeing 15 frames per second, this lessens the apparent smoothness of the content.Another method of 3D, without glasses, has been around for a few years but it is just now starting to come to market. This method uses filters or lenses in front of the screen to direct the separate images to each eye.
Early versions of this technology required the viewer to maintain a very specific distance and position in relation to screen, even relatively minor deviations would break the 3D effect. Today combining the filters and/or lenses with a camera and face recognition software creates the ability to just the screen in real time to project to the split images to the current location of the viewer's eyes. Nintendo is using the version of this technology that requires your head to remain in a fixed area on their 3DS handheld and Microsoft has even created a screen that uses face recognition that can project 3D to 4 people in real time.Even though 3D viewing has been around for more than century in one form or another is really is still in it's infancy. Expect more 3D breakthroughs in the years to come as it's popularity is on the rise again.


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